This demo is my final project for the Master's Degree in Computer Graphics, Games and Virtual Reality and was done in collaboration with Cristian Soler Sierra.
Washed Away is a walking simulator in which we wanted to simulate Asian ink paintings using shaders. Also, it's possible to change between day and night with an expansive wave effect. This mechanic allows the player to interact with the scenario and solve some puzzles and challenges that will make the game advance.
In this project my main task were the transition between the day scene and the night scene. This functionality was divided in two parts: the actual translation of the player from one scene to another, and the smooth transition in wich both scenes are combined.
The traslation of the player was made in Unity using triggers and the transform elements of the gameobjects.
With regard to the visual effect, it was made using two cameras and a postprocessing shader. Each camera rendered to a render texture, and the shader combined both images using the depth buffer.